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Journal : JURNAL PENDIDIKAN, SAINS DAN TEKNOLOGI

PENGEMBANGAN MEDIA GAME SCRATCH PADA PEMBELAJARAN IPA KELAS V MATERI ALAT PERNAPASAN PADA HEWAN Putri Mulanisya Ayu Wardani; Erwin Putera Permana; Dhian Dwi Nur Wenda
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 9 No 1 (2022)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v9i1.375

Abstract

This research was motivated by the results of observations at SDN Mrican 1 class V science subjects on respiratory equipment in animals which showed that 60% of fifth grade students still had difficulty understanding the material. One of the reasons is that teachers tend to use existing media so that students are less enthusiastic in participating in learning. To overcome this problem, it is necessary to develop innovative learning media according to the material. This research is a Research and Development (R&D) research using the ADDIE development model. This development model has 5 stages, namely: Analysis (Analysis), Design (Design), Develompent (Development), Implementation (Implementation), Evaluation (Evaluation). The data collection instrument in this study used a questionnaire and a test. Questionnaires are used to determine the assessment given by media experts, material experts, classroom teachers to the developed media. While the test is used to measure the initial ability and final ability of students after using the media that has been developed. The results of this study are Game Scratch media is declared valid based on the results of expert validation and the material obtained is 88% and 89% is included in the very valid category. While the practicality questionnaire given by the teacher obtained 92% results categorized as very practical. In a limited trial, the result was 87.5%, so it was categorized as very effective.Based on the conclusions of this study, it is stated that the development of this media can help teachers to create a pleasant learning atmosphere and can arouse students' enthusiasm in participating in learning
KORELASI MEDIA SOSIAL TIKTOK DALAM PEMBENTUKAN KARAKTER PADA MAHASISWA PGSD Erwin Putera Permana
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 10 No 1 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v10i1.625

Abstract

A popular social media platform is TikTok. Total downloads of the Tiktok app in 2022 were 500 million times. Indonesia became the country with the most downloads at 11%. It is undeniable that social media has become a habit and is likely to be able to shape the character of its users. Quantitative research to obtain data from survey questionnaire results with experimental methods. The research subjects were 218 PGSD Level 2 UNP Kediri students with a sampling of 25% of the 55 respondents. The results found that 96.4% of respondents access TikTok every day, 96.5% of TikTok content triggers stress, 78.2% students lost concentration, 69.1% of students lost control of themselves, and 43.6% were anxious if they didn't access TikTok every day. Judging from the findings based on the intensity of time, stress, concentration, self-control and anxiety that arise, TikTok social media affects changes in student character. TikTok social media seems to be an addiction if someone is not able to control themselves and can be a learning tool if used properly. For example, inspiration in constructing music and dance, education, business, self-image, news and also honing public speaking skills.